Bullet/Map Projectiles/Afterimage Plugin RMMV
A downloadable tool for Windows
Lstest Update:V7.5 2022-5-18
===========================================
This is a RPG Maker MV plugin that will allow you to create some bullets,tile projectile or afterimage of player and event on map.
===========================================
More detail can be seen in image.
You can dowload preview version.
===========================================
Terms of use:
https://qiujiu-9.github.io/?file=001-Terms_Of_Use/0-English
https://qiujiu-9.github.io/?file=001-Terms_Of_Use/1-Chinese
===========================================
The version of MZ:
===========================================
Install instructions
<trans oldtip="Please " newtip="请给我">Please </trans><trans oldtip="use traditional decompression software to decompress" newtip="使用传统的解压缩软件进行解压。">use traditional decompression software to decompress</trans><trans oldtip=".And you can open it by using rpg maker mv." newtip="。你可以使用rpg制造商MV打开它。">.And you can open it by using rpg maker mv.</trans>
Comments
Log in with itch.io to leave a comment.
Hello!
First off, I am loving this plugin, it's really great! I'm diving deep into the example project and trying to figure things out on my own, but I am stumped and was wondering if you'd be able to help out.
I'm trying to understand the MoveQT:[[0,99999,"test1"]] part on the "1.protect" map in the example project. It's what is allowing the triple-shot upgrade to happen. I am just confused what the "test 1" part is referring to so I can edit that part of the bullet. I've searched all through the plugin code and in the plugin parameters, but I can't seem to find where "test 1" is. Could you possibly point me in the right direction? I'm hoping to be able to make a 2-shot, 4-shot, 6-shot, etc option for weapon upgrades.
Thank you!
Looks like I should have just searched for a few more minutes before posting 😅 I found it! I didn't realize it would be under Text Preset in the Parameters section. Sorry about that.
Again, great plugin! I am loving it!
I would like to use this plugin in commercial projects. I paid the asking price of 14.99 in two payments (3.65 and 11.34). Let me know if there is anything else I need to do for the commercial license.
Also, this plugin will not allow more than one comment. It only reads the second one.
Edit: Never mind, the issue was will the bullet settings, not the comments
can we make our own attack graphics/or use battle animations or are they images we can edit?
yes, they can!
YESSS
I apologize for bothering you, how can we tell which graphic is the 'stream' or image that follows the 'bullet' for example in 'boomerang' their is a red stream/graphic that follows it. Which graphic is that/can I change? I want to input my own graphic and make it purple and blue/draw my own but I can only find 'dart2' as the boomerang 1st graphic, not the stream/img that follows 'dart2' [that is red by default]
the attribute AfterImage
THANK YOUU<3 ;w; my hero
QJ.BL.Shoot({
Img:[1,"#00fff7.Boomerang",#00fff7],
After Image:[1, #00fff7,150,10,0]
});
I'm trying to change the after image to ice blue, and I was trying to use your boomerang as example but it's still red xD
How are you supposed to write out the After image?/change it's color?
Besides QQ, what other discussion area do you hang out in?
Besides QQ, what other discussion area do you hang out in?
Great plugin! What would be the best way to display damage numbers above enemies that the player hits?
EDIT: Also the flamethrower in the demo doesn't do damage.
Thank you for your support.
In fact, you can use QJ-Bullet to display damage numbers directly.
Just set the projectile`s img to :
[1,text,text color,text size,text arrangement,max width,max height,text stroke color,text stroke size]
I am using the demo example:
Img:[1,"damagenumber","#ffe914",24,0,144,48,"#000000",2],
But where it says "damagenumber", how do I get it to display the damage numbers from what the default plugin is using? "damagenumber" needs some reference code there
Maybe could you do an example in the next demo updates?
you can try:
Img:[1,damagenumber,"#ffe914",24,0,144,48,"#000000",2],
Is the plugin still being worked on? I'd like to know if it is possible to change the shape of the collision on regions
The plugin is still worked on.
Sorry, the shape of collision on regions can`t be changed now.
Can you describe your need in detail?
You can reply on discord.
I don't pay attention to discord very often.
I see your require on discord so I will often see discord recently.
English Help please
!!!English Demo has published!!!
I'm sorry it took so long to release.
關於子彈...
01.有辦法是一個事件嗎? 就是可以設定讓它動起來...而不是只有一張圖..
就像是閃爍的火球之類
02.或是一個動畫...可以在動畫庫指定一個的
03.或是三張.PNG圖片
都可以...因為我玩1943射擊的遊戲很久以前的...他的子彈就是會動的(閃爍)
洛克人遊戲的子彈也是會動的...
https://discord.gg/2Hyg8Vb7Jv
您可以加這個server來討論。
請問有辦法讓這個插件兼容 MV3D 嗎?
https://cutievirus.itch.io/mv3d/download/mqpyIOYlfipEvw7XbRWw4Sypw5FU_3ZzzPRS3r8...
或是再加上一個補丁...就可以兼容之類....
有辦法,但是需要我研究MV3D插件,近兩個月沒有空余的時間,很抱歉。另外,本插件我進行了幾次大更新,但因爲BUG測試的時間較長,所以還未發布。您可以加我的相關賬戶幫助我測試嗎?
好啊~ 要怎麼加你的相關帳戶幫你測試呢? 我之前幫 MV3D作者測試是用https://discord.gg/SZacyhvK
DISCORD 很好用.... 還是你有其他想法呢? 幫助插件做相容性測試我常常在做... 很擅長 ^_^
Looking forward to the English help, plugin looks fantastic